《本道在线观看》
类型:动作 剧情 战争 地区:日本 年份:2000
主演:罗素·克劳 丹尼尔·祖瓦图 艾丽克斯·埃索 弗兰科·内罗 彼得·德索萨 劳雷尔·马斯登 科内尔·约翰 瑞安·奥格雷迪 帕洛玛·布洛伊德 亚历山德罗·格鲁塔达乌里亚 里弗·霍金斯 乔迪·科莱特 爱德华·哈珀-琼斯 马修·西姆 汤姆·伯宁顿 埃德·怀特 拉尔夫·伊内森
导演:亚当·史迪威
更新:2025-12-15 04:58:36
简介:□2024.07.□216:03:06]□penGLExtensions:G□□O□S□depth□4,G□_ANGLE_ste□cil_textur□□g□GL_EXT_depth□c□amp□□L_N□_shader_noper□pect□□e_□nterpolatio□□GL□CHRO□IUM_lose_con□ext□□L_ANG□E_prog□am□cache_contr□l,GL_A□GLE_□nst□nce□_array□,GL_EXT_di□joi□t_tim□r_query,GL_EXT_texture_type_2_10□1□_10_REV,□L_CHR□MIUM_copy_□□mpressed_texture□GL_O□□_dr□w□elements_base□□e□tex,□L_EXT_bl□nd□min□ax□□L_E□T_texture_compress□on□dxt□,GL_□V_E□L_stream_co□s□mer_□xternal,GL□OE□_EG□_im□□e_external,G□□OES_co□pressed_EAC_RG□1_unsig□□d□texture□□L_OV□□m□ltiv□ew,GL□□ES_vertex_arr□y_□bject,GL_EXT_instance□□arrays,G□_OES_text□re_float□GL_EXT_base_inst□nce,G□_OES_rgb□_□gba8,GL_O□R_multiview2,GL□CHROMIUM_b□nd_generates_resou□ce,G□_A□□LE_rend□rabil□ty_validation,GL_OES_te□ture_□tencil8,GL□AN□L□_□opy_tex□u□□_3d,□L_EXT_conservative_d□pth,□L_OES_compressed□EAC_R1□_unsigne□_texture,□□_OES_compress□d_ETC2_punchthrough□_sRGB8_alpha□texture,GL_ANGLE_□emory□s□ze,GL□O□S_co□p□esse□_□AC_R11_s□gn□d_tex□ur□,□L_ANGLE_r□bust_clie□t_memory,GL_AMD_perf□□mance_mo□i□or,GL_OES_com□ressed_EAC_RG11_si□ned□texture,GL_□EBG□_vid□o_texture,GL_E□T_textur□_filt□□_anisotropic,,GL_EXT_ble□d_func_□xtende□,GL_ANGLE_get_se□□aliz□d_context_string,GL_ANGLE_translated_sha□e□_so□rce,GL□OE□_element_index_ui□t,GL_ANGLE_te□ture□co□pres□io□_dxt3,GL□A□□LE□mu□□i_d□□w,G□_ANGLE_s□□der_pixel_l□□a□□stora□e,GL_ANGLE_re□u□s□_ext□ns□on,GL_OES_E□L_image,GL_ANGLE□ba□e_vertex_base_insta□ce,GL_OES□ge□_program_bi□ary,GL_AN□LE_cl□p_□□l□_dist□□□e,GL_OES_draw_buffers_indexed,□L_EXT_po□yg□n_o□fset_□□a□p□GL_□PPLE_clip_dist□nce,GL_ANGLE_□exture_compre□sion_dxt5,GL_OES_surface□ess_contex□,GL□NV_pixel_b□ffer_o□ject,GL_OES□EGL_□mage□extern□l_e□sl3,GL_□XT_c□l□r_bu□fe□_float,GL□NV_fr□me□□ffer_blit□G□_EXT□ren□er_sno□m,G□_E□T□texture_compression_□ptc,GL_E□T_texture_compress□□n_□gtc,□□_EXT_re□d□for□at□bgr□,GL_CHROMI□M_b□□d_u□iform_□oca□ion□GL□□□T_d□□□_□u□□er□_index□d,□L_EXT_□ap_bu□fer□ra□ge,GL_OES_te□ture_border_cla□□,GL_OES□□□pth32,GL_□NGL□_sha□er□pi□el_l□cal□storage_coherent,□L□EX□_texture_format_BGRA88□8,GL_EXT_robu□□ness,□L_OES_stan□a□d_der□vatives□GL_ANGLE_get_tex_lev□l_□ara□eter,GL_EXT_te□ture□s□or□ge,GL_OES□□ext□re_np□t,GL_ANGLE_framebuffer□multis□mpl□,□L□EX□_□n□ac□_subimage,GL_ANG□E_provoki□g_vertex,G□_CH□OMIUM_□□□y_te□ture,GL_□□T_te□ture_rg,GL_OES_compres□ed_E□C2□sRGB□_alpha8_textu□e,GL_AN□□E_base_□ertex_base_i□stance_□hader_b□iltin,GL_ANG□E_lossy□etc_d□code,G□_E□T_texture_com□re□sion_s3t□□s□gb,GL□OES_fbo_r□nder_mipmap□GL_EXT_discard_frameb□ff□r,GL_OES_mapbu□fer,GL_OES□tex□□r□_ha□f_float□□in□ar,G□□EX□□□lip_control,GL_EXT_□e□□ur□_borde□□clamp,GL_OES_s□ader_multisample_inter□olation,GL_□XT□shader_textu□e□lod,GL□□XT_text□re_mirror_cl□m□_to_e□ge,GL_OES_packed_d□pth_stencil,G□□ANGLE_t□xture_multisamp□e,GL_E□T_col□r□□uffer_half_floa□,G□_OE□□co□□ressed_□TC2_punchthroughA□RGBA8_t□xture,GL_OE□_tex□ure_ha□f□float,GL_EXT_debug_l□bel,GL_ANG□E_pa□k_r□ve□se_row_□rd□r□GL□EXT□draw_b□ffers,□L_N□_pack_subim□□e,GL_□ES_compr□□sed_ETC2_RGBA8□te□tu□e□□L□EXT□EGL_i□age_ex□er□al_wrap_□odes,GL□OES_texture_float_l□near,GL_EXT□□raw_ele□ent□_b□s□□v□rte□,GL□□XT_□□GB,GL_CHROMIUM_sync_□□ery,GL_EXT□multi_draw_indirec□,GL_KHR_□aral□el_sh□de□_com□□le,GL_ANG□E_fra□ebu□□□r_blit,GL_□X□_float_blend,GL_EXT_mul□isampled_render_to_t□xture,G□_EX□_texture_nor□16,□L_ANGLE_cl□□nt_arra□s,GL_NV_f□□c□,GL_ANGL□_texture_□sage,GL_EXT□clip_cull□distance,□□_E□T_frag_d□pth,G□_□N□L□_mult□view_□ultisample,GL_OES_c□mpressed_ETC2_RGB□_□e□tu□e,GL□□NGLE_□epth_text□re□GL_A□GLE_polyg□n_mo□□□GL□E□T□□c□l□si□n_□uery_boolean,G□_E□T_debug_□arke□□GL_OES_com□ressed_ETC2_sRG□8□□exture,GL_OES_sam□le_variabl□□,GL_KHR_d□b□g[20□□.0□.0216:0□:06□OpenGLEx□ensio□s:GL_OES_dep□h24□□L_ANGL□_ste□c□□_textu□ing,□L□EXT_de□t□_clamp□GL_□V_sh□□er_noperspective□□nterpola□ion,□L_CHROM□UM_lose_context,GL_ANGLE□pr□gra□□cache□cont□ol□□L_ANGL□_i□□t□□c□d_ar□ays,G□_EXT_disjoint_time□_query,GL□EXT_texture_□ype_2_1□□10_10□REV,GL_CHROMIUM_c□p□_□o□pressed_tex□ure,G□□□ES_draw□elements□base_v□rtex□GL_□XT_ble□d_mi□max□G□_EXT_text□□□_compress□on_□xt□□GL_NV_□GL_□tream□□onsumer_e□te□nal,GL_OE□_EGL_image_external,□L_□ES_co□pressed_EAC_RG11□unsig□ed□□exture,GL_OVR_multiview,GL_□ES_vertex_array_object,GL_EXT_instanced_arrays,GL_OES_texture_□loat,GL□EXT_base_in□tance,GL_OES_rgb8_rgba8,GL_OVR_multiview2,□L_□HROMIUM□□ind□generate□_res□urc□,□L_ANGLE_rend□rability_vali□ation,GL_OES_textur□□st□ncil8,GL_□N□□E□copy_text□re□3d,GL□□X□_conservativ□_□□pth,GL_O□S_□□mpres□□d_EAC_□11_□nsigned_texture,G□_O□S_□ompressed_E□C2_□□nchthrough□_sRGB□_□□pha_tex□ure□GL_□N□LE_m□□ory_s□□e,GL_OES_co□□ressed_EA□_R11□s□gned_t□xt□re,GL□ANGLE_ro□□st_□lient_□em□r□□□L□AMD_perfo□ma□ce_monitor□GL_OES_compressed_EAC_□G11_□□gned_□exture,GL_WEBGL_video_texture,GL_EXT_□e□ture_filter_anisotropic,,□L_E□□_blend_f□□c_extended,□L□ANGLE_g□t_seri□liz□d_context_□tring,GL_ANGL□_translated_shader□□ource,□L_□ES_elemen□□index_uint,□□_ANGLE_te□□ure□co□pressio□_dxt3,GL_□NGLE_multi_dr□w,GL_□NGLE_sha□er_pi□e□_local_□to□ag□□GL_ANGL□_reques□_□xtension,G□_OES□EGL_image,□L□AN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,GL_OES_d□□th32,GL_ANGLE_shad□r_pixe□_loc□l_stor□ge_coher□nt,GL_EXT_text□re_f□rmat_BG□A8888,GL_EXT_r□bustness,GL_OES□standard_derivatives□G□_AN□LE_get□tex_leve□_parame□er,GL□EXT_t□xture_s□orage,□L_OES_t□xt□re_npot,GL_ANGLE_□ram□buffer_multisample,□L_□X□_unpa□□□s□bimage,GL_AN□LE_provoking_vertex,GL_CHROMIUM_cop□_text□re□GL_E□T□textur□_□g,GL_OE□_compress□d_ETC□_sR□B8_alpha□_te□□ure,G□_ANG□E_□□se_□ertex_bas□_instanc□_s□ad□r_builtin,GL_ANGL□_l□ss□□et□_de□ode,G□_EXT□texture_□ompres□ion□s3tc_□rgb,G□_OES_fb□_r□nd□r_mipmap□GL_EXT_disca□□_framebuffer,GL_OES_mapbuffer,G□_O□S_texture_half_fl□at_l□near,GL_EXT_clip□contro□,GL_EX□_texture_bo□de□_c□amp□GL_OES_shader□mult□sample_□nter□olation,GL_EXT_shader_tex□ure_lo□□□L_E□T_t□xt□re_mirr□r_clamp□to_edge,GL□OES_pack□d□□epth□st□ncil,G□_□□GLE_□ext□□e_multisampl□,GL_EX□_c□□or_buffer_half_fl□□□,GL_OES□compr□sse□_ETC2_pu□chthroughA_RGBA8_t□xture,G□_OE□_tex□u□□_half_float,□L_EX□_debug□□abel,GL□□NGLE_pack_re□erse_□□□_order,G□□EXT□□raw_buffers,GL_NV_pack_subimage,□L_O□S_compressed_E□C2_RGBA8_texture,GL_EXT_E□L_image_external_wr□p_□od□s,GL□□ES_□ex□ure□□loat_line□□,GL_EXT□□□aw_elements□base_□erte□,GL_EX□_sRGB□GL_CHR□MIUM_sync_que□y,□L_EXT_m□lti_draw□indir□c□,GL_KHR_parallel_shader_□ompi□e,GL_ANGL□_frameb□ffer_bli□,GL_EX□_float_blend,□L_EXT_m□ltis□mp□ed_render_□o_textu□e,GL_EXT_□ext□re_no□m16,GL□ANGLE□c□ient_array□,GL_NV_□ence,GL□AN□LE_□exture_□sage□GL_EXT_c□ip_cull_dis□ance,GL_E□T_frag_depth,GL_ANG□E_mu□tiv□ew_multisa□ple□GL_□□S□co□pr□ssed_ETC□_□GB8_textu□e,GL□AN□LE_d□pth□t□xture□□L□ANGL□_□olygon_□ode□GL_EXT_oc□lus□on□query_boolean,GL_EXT_d□bug□marker,G□_□ES_compres□□d_□TC2_sRGB8_te□ture□GL□OES□sampl□_variabl□s,□L_KHR_deb□g 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